Animations now work better with looped/toggled/normal animations working.

This commit is contained in:
Zed A. Shaw 2025-12-28 23:46:11 -05:00
parent 8208d146de
commit c71566048e
2 changed files with 32 additions and 19 deletions

View file

@ -170,7 +170,7 @@ namespace components {
void lerp(sf::Vector2f& scale_out, sf::Vector2f& pos_out);
void tween(sf::Vector2f& scale_out, sf::Vector2f& pos_out);
bool next_frame();
void next_frame();
void play();
float twitching();