Animations are now happening lock-step but I have to add random animations in next_combat for it to work. Need more for each result.

This commit is contained in:
Zed A. Shaw 2026-01-10 23:54:52 -05:00
parent 63260f01b9
commit c6639998ec
9 changed files with 60 additions and 4 deletions

View file

@ -7,6 +7,7 @@
#include <SFML/Graphics/RenderWindow.hpp>
#include <guecs/ui.hpp>
#include "camera.hpp"
#include <functional>
namespace scene {
using std::shared_ptr;
@ -56,5 +57,6 @@ namespace scene {
void zoom(const std::string& actor, const std::string& style, float scale=0.9f);
void zoom(float mid_x, float mid_y, const std::string& style, float scale);
void reset(sf::RenderTexture& view);
void set_end_cb(std::function<void()> cb);
};
}