Animations are now happening lock-step but I have to add random animations in next_combat for it to work. Need more for each result.
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9 changed files with 60 additions and 4 deletions
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@ -156,6 +156,7 @@ namespace components {
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bool toggled = false;
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bool looped = false;
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bool flipped = false;
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std::function<void()> end_cb = nullptr;
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int current = 0;
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bool playing = false;
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