Animations are now happening lock-step but I have to add random animations in next_combat for it to work. Need more for each result.

This commit is contained in:
Zed A. Shaw 2026-01-10 23:54:52 -05:00
parent 63260f01b9
commit c6639998ec
9 changed files with 60 additions and 4 deletions

View file

@ -156,6 +156,7 @@ namespace components {
bool toggled = false;
bool looped = false;
bool flipped = false;
std::function<void()> end_cb = nullptr;
int current = 0;
bool playing = false;