Animations are now happening lock-step but I have to add random animations in next_combat for it to work. Need more for each result.
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9 changed files with 60 additions and 4 deletions
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@ -16,6 +16,7 @@ namespace boss {
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START=__LINE__,
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PLAYER_REQUESTS=__LINE__,
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EXEC_PLAN=__LINE__,
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ANIMATE=__LINE__,
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END=__LINE__
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};
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@ -42,6 +43,7 @@ namespace boss {
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void START(game::Event ev, std::any data);
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void PLAYER_REQUESTS(game::Event ev, std::any data);
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void EXEC_PLAN(game::Event ev, std::any data);
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void ANIMATE(game::Event ev, std::any data);
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void END(game::Event ev, std::any data);
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void render(sf::RenderWindow& window);
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