Animations are now happening lock-step but I have to add random animations in next_combat for it to work. Need more for each result.

This commit is contained in:
Zed A. Shaw 2026-01-10 23:54:52 -05:00
parent 63260f01b9
commit c6639998ec
9 changed files with 60 additions and 4 deletions

View file

@ -16,6 +16,7 @@ namespace boss {
START=__LINE__,
PLAYER_REQUESTS=__LINE__,
EXEC_PLAN=__LINE__,
ANIMATE=__LINE__,
END=__LINE__
};
@ -42,6 +43,7 @@ namespace boss {
void START(game::Event ev, std::any data);
void PLAYER_REQUESTS(game::Event ev, std::any data);
void EXEC_PLAN(game::Event ev, std::any data);
void ANIMATE(game::Event ev, std::any data);
void END(game::Event ev, std::any data);
void render(sf::RenderWindow& window);