Finally unified all of my events into one place.

This commit is contained in:
Zed A. Shaw 2025-12-17 12:51:15 -05:00
parent 6c34fea64a
commit c618a4828f
30 changed files with 215 additions and 216 deletions

View file

@ -9,7 +9,6 @@
#include "backend.hpp"
#include "game_level.hpp"
#include "boss/system.hpp"
#include "gui/fsm_events.hpp"
#include "events.hpp"
#include "constants.hpp"
#include "gui/event_router.hpp"
@ -55,16 +54,16 @@ int main(int, char*[]) {
while(const auto ev = window.pollEvent()) {
auto gui_ev = router.process_event(ev);
if(gui_ev == gui::Event::QUIT || main->event(gui_ev, {})) {
if(gui_ev == game::Event::QUIT || main->event(gui_ev, {})) {
return 0;
} else {
main->event(gui::Event::TICK, {});
main->event(game::Event::TICK, {});
}
}
if(main->$world->has_event<Events::GUI>()) {
if(main->$world->has_event<game::Event>()) {
main->handle_world_events();
dbc::check(!main->$world->has_event<Events::GUI>(), "You didn't eat all the events.");
dbc::check(!main->$world->has_event<game::Event>(), "You didn't eat all the events.");
}
main->render(window);