Can now script maze gen with a json.
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3 changed files with 79 additions and 10 deletions
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@ -7,7 +7,7 @@
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#include "algos/maze.hpp"
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#include "algos/stats.hpp"
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#define DUMP 1
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#define DUMP 0
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using std::string;
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using matrix::Matrix;
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@ -130,21 +130,46 @@ TEST_CASE("hunt-and-kill validator", "[mazes]") {
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maze.make_doors();
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valid = maze.repair();
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if(i == 9) {
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if(valid) {
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maze.dump("VALIDATED");
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} else {
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matrix::dump("PATHING", maze.$paths.$paths);
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}
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if(i == 9 && DUMP) {
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maze.dump(valid ? "VALIDATED" : "FAILED!");
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}
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door_prob.sample(valid);
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} while(!valid);
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door_prob.dump();
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if(DUMP) door_prob.dump();
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mofm.sample(door_prob.mean());
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}
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fmt::println("FINAL m-of-m");
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mofm.dump();
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if(DUMP) {
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fmt::println("FINAL m-of-m");
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mofm.dump();
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}
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REQUIRE(mofm.mean() > 0.20);
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}
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TEST_CASE("hunt-and-kill scripting", "[mazes]") {
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using namespace nlohmann::literals;
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auto script = R"(
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[
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{"action": "hunt_and_kill"},
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{"action": "clear"},
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{"action": "inner_box", "data": [6, 4]},
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{"action": "randomize_rooms", "data": [4]},
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{"action": "divide", "data": [3, 3, 10, 10]},
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{"action": "inner_donut", "data": [5.5,4.5]},
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{"action": "hunt_and_kill"},
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{"action": "open_box", "data": [6]},
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{"action": "remove_dead_ends"},
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{"action": "make_doors"}
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]
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)"_json;
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Map map(33, 33);
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auto [maze, valid] = maze::script(map, script);
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maze.dump("SCRIPTED");
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REQUIRE(valid == true);
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}
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