Now have the ability to specify parameters needed.

This commit is contained in:
Zed A. Shaw 2025-10-27 23:01:48 -04:00
parent 949bbd4f15
commit c4fcb41c34
3 changed files with 98 additions and 66 deletions

View file

@ -45,37 +45,37 @@ namespace components {
if(stationary) {
switch(motion) {
case ease::SHAKE: {
pos_out.x += std::lerp(scale_x, max_scale, tick);
pos_out.x += std::lerp(min_x, max_x, tick);
} break;
case ease::BOUNCE: {
pos_out.y -= std::lerp(scale_y, max_scale, tick);
pos_out.y -= std::lerp(min_y, max_y, tick);
} break;
case ease::RUSH: {
scale_out.x = std::lerp(scale_x, max_scale, tick);
scale_out.y = std::lerp(scale_y, max_scale, tick);
scale_out.x = std::lerp(min_x, max_x, tick);
scale_out.y = std::lerp(min_y, max_y, tick);
pos_out.y = pos_out.y - (pos_out.y * scale_out.y - pos_out.y);
} break;
case ease::SQUEEZE: {
scale_out.x *= std::lerp(scale_x, max_scale, tick);
scale_out.x *= std::lerp(min_x, max_x, tick);
} break;
case ease::SQUASH: {
scale_out.y *= std::lerp(scale_y, max_scale, tick);
scale_out.y *= std::lerp(min_y, max_y, tick);
} break;
case ease::STRETCH: {
scale_out.x = std::lerp(scale_x, max_scale, tick);
scale_out.x = std::lerp(min_x, max_x, tick);
fmt::println("scale_x: {} max_scale: {} tick: {} scale_out.x: {}",
scale_x, max_scale, tick, scale_out.x);
min_x, max_x, tick, scale_out.x);
} break;
case ease::GROW: {
scale_out.y = std::lerp(scale_y, max_scale, tick);
scale_out.y = std::lerp(min_y, max_y, tick);
} break;
default:
dbc::sentinel("Unknown animation.motion setting.");
}
} else {
scale_out.x = std::lerp(scale_out.x * scale_x, scale_out.x * max_scale, tick);
scale_out.y = std::lerp(scale_out.y * scale_y, scale_out.y * max_scale, tick);
scale_out.x = std::lerp(scale_out.x * min_x, scale_out.x * max_x, tick);
scale_out.y = std::lerp(scale_out.y * min_y, scale_out.y * max_y, tick);
}
if(!simple) {
@ -93,8 +93,8 @@ namespace components {
rect_out.position.x += current * frame_width;
}
} else {
scale_out.x = scale_x;
scale_out.y = scale_y;
scale_out.x = min_x;
scale_out.y = min_y;
playing = false;
current = 0;
subframe = 0.0f;
@ -112,7 +112,7 @@ namespace animation {
bool apply(Animation& anim, sf::Sprite& sprite, sf::Vector2f pos) {
sf::IntRect rect{{0,0}, {anim.frame_width, anim.frame_height}};
sf::Vector2f scale{anim.scale_x, anim.scale_y};
sf::Vector2f scale{anim.min_x, anim.min_y};
anim.step(scale, pos, rect);
@ -120,7 +120,7 @@ namespace animation {
sprite.setPosition(pos);
// BUG: make this an option: apply_scale, apply_position and ranges for x y
if(anim.motion != ease::SHAKE && anim.motion != ease::BOUNCE && anim.motion != ease::RUSH) {
if(anim.scaled) {
sprite.setScale(scale);
}