Enemies will now get scared when their health is low.
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2 changed files with 27 additions and 10 deletions
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@ -190,13 +190,11 @@ TEST_CASE("Confirm EntityAI behaves as expected", "[ai-enemy]") {
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enemy.set_state("in_combat", true);
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enemy.set_state("health_good", false);
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enemy.update();
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enemy.dump();
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REQUIRE(enemy.wants_to("run_away"));
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enemy.set_state("have_item", true);
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enemy.set_state("have_healing", true);
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enemy.set_state("in_combat", false);
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enemy.update();
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enemy.dump();
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REQUIRE(enemy.wants_to("use_healing"));
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}
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