Enemies will now get scared when their health is low.

This commit is contained in:
Zed A. Shaw 2025-03-15 10:45:27 -04:00
parent 00f76dfb34
commit c4e01775bc
2 changed files with 27 additions and 10 deletions

View file

@ -190,13 +190,11 @@ TEST_CASE("Confirm EntityAI behaves as expected", "[ai-enemy]") {
enemy.set_state("in_combat", true);
enemy.set_state("health_good", false);
enemy.update();
enemy.dump();
REQUIRE(enemy.wants_to("run_away"));
enemy.set_state("have_item", true);
enemy.set_state("have_healing", true);
enemy.set_state("in_combat", false);
enemy.update();
enemy.dump();
REQUIRE(enemy.wants_to("use_healing"));
}