Now all of the old LevelManager code is gone. Next phase is to rename the Game:: to something better then test the shit out of it.
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7 changed files with 91 additions and 126 deletions
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@ -16,8 +16,6 @@ json load_test_data(const string &fname) {
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}
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TEST_CASE("camera control", "[map]") {
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textures::init();
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components::init();
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Game::init();
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auto& level = Game::current();
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@ -36,11 +34,8 @@ TEST_CASE("camera control", "[map]") {
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}
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TEST_CASE("map placement test", "[map-fail]") {
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textures::init();
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components::init();
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Game::init();
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for(int i = 0; i < 5; i++) {
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auto& level = Game::create_level();
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@ -84,8 +79,6 @@ TEST_CASE("dijkstra algo test", "[map]") {
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}
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TEST_CASE("map image test", "[map]") {
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components::init();
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textures::init();
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Game::init();
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auto& level = Game::current();
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