Now all of the old LevelManager code is gone. Next phase is to rename the Game:: to something better then test the shit out of it.

This commit is contained in:
Zed A. Shaw 2025-08-20 13:31:02 -04:00
parent a83ee77eea
commit c46927ea10
7 changed files with 91 additions and 126 deletions

View file

@ -24,6 +24,7 @@ struct GameLevel {
namespace Game {
std::shared_ptr<gui::BossFightUI> create_bossfight();
size_t new_level(std::shared_ptr<DinkyECS::World> prev_world);
GameLevel& create_level();
void init();