Now all of the old LevelManager code is gone. Next phase is to rename the Game:: to something better then test the shit out of it.
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7 changed files with 91 additions and 126 deletions
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@ -24,6 +24,7 @@ struct GameLevel {
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namespace Game {
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std::shared_ptr<gui::BossFightUI> create_bossfight();
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size_t new_level(std::shared_ptr<DinkyECS::World> prev_world);
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GameLevel& create_level();
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void init();
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