Animations are now being pulled correctly but I need to add a timing concept to animations instead of ticks.

This commit is contained in:
Zed A. Shaw 2025-10-10 00:25:37 -04:00
parent 517de91a5b
commit c33f370572
10 changed files with 43 additions and 22 deletions

View file

@ -42,7 +42,7 @@ TEST_CASE("animation utility API", "[animation]") {
anim.play();
while(animation::apply(anim, *blanket.sprite)) {
while(animation::apply(anim, *blanket.sprite, {0,0})) {
fmt::println("animation: {}", anim.subframe);
}
}