Animations are now being pulled correctly but I need to add a timing concept to animations instead of ticks.
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10 changed files with 43 additions and 22 deletions
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@ -5,10 +5,7 @@
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#include <guecs/ui.hpp>
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#include "textures.hpp"
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#include "gui/combat_ui.hpp"
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namespace components {
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struct BossFight;
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}
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#include "components.hpp"
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namespace boss {
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using std::shared_ptr;
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@ -25,6 +22,8 @@ namespace boss {
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SpriteTexture $floor_sprite;
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guecs::UI $arena;
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guecs::UI $actions;
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components::Animation $boss_anim;
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sf::Vector2f $boss_pos;
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UI(shared_ptr<World> world, Entity boss_id);
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@ -35,5 +34,6 @@ namespace boss {
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void status(const std::wstring& msg);
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void move_boss(const std::string& cell_name);
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void move_player(const std::string& cell_name);
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void play_animations();
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};
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}
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