Animations are now being pulled correctly but I need to add a timing concept to animations instead of ticks.
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517de91a5b
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c33f370572
10 changed files with 43 additions and 22 deletions
15
boss/ui.cpp
15
boss/ui.cpp
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@ -1,6 +1,7 @@
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#include "boss/ui.hpp"
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#include "constants.hpp"
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#include "components.hpp"
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#include "animation.hpp"
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namespace boss {
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using namespace guecs;
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@ -18,6 +19,9 @@ namespace boss {
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$floor_sprite = textures::get_sprite(*$scene.floor);
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$player_sprite = textures::get_sprite($scene.player["sprite"]);
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dbc::check(animation::has(sprite.name), "add boss animation to animations.json");
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$boss_anim = animation::load(sprite.name);
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}
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void UI::init() {
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@ -92,12 +96,19 @@ namespace boss {
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}
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void UI::move_boss(const std::string& cell_name) {
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dbc::log(cell_name);
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position_sprite($boss_sprite, cell_name, $scene.boss["scale"], $scene.boss["mid_cell"]);
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auto& cell = $arena.cell_for(cell_name);
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$boss_pos = {float(cell.mid_x), float(cell.mid_y)};
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}
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void UI::move_player(const std::string& cell_name) {
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dbc::log(cell_name);
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position_sprite($player_sprite, cell_name, $scene.player["scale"], $scene.player["mid_cell"]);
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}
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void UI::play_animations() {
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if($boss_anim.playing) {
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animation::apply($boss_anim, *$boss_sprite.sprite, $boss_pos);
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}
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}
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}
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