Animations are now being pulled correctly but I need to add a timing concept to animations instead of ticks.

This commit is contained in:
Zed A. Shaw 2025-10-10 00:25:37 -04:00
parent 517de91a5b
commit c33f370572
10 changed files with 43 additions and 22 deletions

View file

@ -108,5 +108,15 @@
"frames": 10,
"speed": 1.0,
"stationary": false
},
"test_boss": {
"_type": "Animation",
"easing": 3,
"ease_rate": 0.5,
"scale": 0.4,
"simple": true,
"frames": 1,
"speed": 0.02,
"stationary": true
}
}

View file

@ -18,15 +18,6 @@
}
},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
{"_type": "Animation",
"easing": 3,
"ease_rate": 0.2,
"simple": false,
"frames": 2,
"speed": 0.02,
"scale": 0.2,
"stationary": false
},
{"_type": "Sprite", "name": "test_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": false},
{"_type": "Sound", "attack": "Marmot_Scream_1", "death": "Creature_Death_1"}
]