Ease2 is the new way to do easing functions.
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9 changed files with 151 additions and 75 deletions
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@ -25,7 +25,7 @@ Animate2 crafter() {
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Sequence sequence{
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.frames{0,1},
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.durations{Random::milliseconds(33, 100), Random::milliseconds(33, 100)}
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.durations{Random::milliseconds(1, 33), Random::milliseconds(1, 33)}
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};
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REQUIRE(sequence.frame_count == sequence.frames.size());
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@ -36,16 +36,16 @@ Animate2 crafter() {
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.min_y{0.6f},
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.max_x{0.8f},
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.max_y{0.8f},
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.simple{true},
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.simple{false},
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.flipped{false},
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.ease_rate{0.5f},
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.speed{0.1f},
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.scaled{false},
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.speed{0.02f},
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.scaled{true},
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.stationary{true},
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.toggled{false},
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.looped{false},
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.easing = ease::IN_OUT_BACK,
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.motion = ease::RUSH,
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.easing = ease2::in_out_back,
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.motion = ease2::move_rush,
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};
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return {sheet, sequence, transform};
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@ -168,6 +168,7 @@ TEST_CASE("confirm transition changes work", "[animation-new]") {
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while(anim.playing) {
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anim.update();
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anim.motion(pos, scale);
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std::this_thread::sleep_for(10ms);
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fmt::println("POSITION: {},{}; SCALE: {},{}; current: {}; subframe: {}",
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pos.x, pos.y, scale.x, scale.y, anim.$sequence.current, anim.$sequence.subframe);
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}
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