Animator tool now has no UI, it just watches the file to change time and reloads.
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bdfc2397e2
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3 changed files with 84 additions and 77 deletions
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@ -3,6 +3,7 @@
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#include "gui/event_router.hpp"
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#include "gui/guecstra.hpp"
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#include "events.hpp"
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#include <filesystem>
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namespace animator {
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@ -14,10 +15,8 @@ namespace animator {
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enum class Event {
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TICK=__LINE__,
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PLAY=__LINE__,
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STOP=__LINE__,
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LOOP=__LINE__,
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TOGGLE=__LINE__,
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PLAY_STOP=__LINE__,
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RELOAD=__LINE__,
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};
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struct FSM;
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@ -26,7 +25,7 @@ namespace animator {
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guecs::UI $ui;
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void button(const std::string& name, std::function<void(guecs::Modifiers mods)> cb);
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void init(const std::string& sprite_name, FSM& fsm);
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void init(const std::string& sprite_name);
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void render(sf::RenderWindow& window);
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bool mouse(float x, float y, guecs::Modifiers mods);
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std::shared_ptr<sf::Sprite> get_sprite();
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@ -36,15 +35,27 @@ namespace animator {
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UI $ui;
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gui::routing::Router $router;
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sf::RenderWindow $window{sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Animation Crafting Tool"};
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sf::Vector2f $pos{0,0};
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sf::Vector2f $scale{0,0};
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std::shared_ptr<sf::Sprite> $sprite = nullptr;
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animate2::Animate2 $anim;
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std::string $sprite_name="";
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std::filesystem::file_time_type $last_mod_time;
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sf::Clock $timer;
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void init(const std::string &sprite_name);
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void event(Event ev, std::any data={});
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void START(Event ev);
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void ANIMATE(Event ev);
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void END(Event ev);
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void handle_keyboard_mouse();
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void render();
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bool active();
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void run_animation();
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void tick();
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void reload();
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void check_update();
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};
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}
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