Gave up on trying to get the GOAP algorithm to correctly apply the cost structure to competing choices, and instead I take the resulting action list and simply find the next best one based on cost.

This commit is contained in:
Zed A. Shaw 2025-04-01 13:48:59 -04:00
parent 52f45e1d45
commit c014e65c13
11 changed files with 43 additions and 30 deletions

View file

@ -120,6 +120,6 @@
"collect_items",
"use_healing"],
"Enemy::actions":
["find_enemy", "kill_enemy", "run_away", "use_healing"]
["find_enemy", "run_away", "kill_enemy", "use_healing"]
}
}