Gave up on trying to get the GOAP algorithm to correctly apply the cost structure to competing choices, and instead I take the resulting action list and simply find the next best one based on cost.
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11 changed files with 43 additions and 30 deletions
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@ -120,6 +120,6 @@
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"collect_items",
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"use_healing"],
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"Enemy::actions":
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["find_enemy", "kill_enemy", "run_away", "use_healing"]
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["find_enemy", "run_away", "kill_enemy", "use_healing"]
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}
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}
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