Gave up on trying to get the GOAP algorithm to correctly apply the cost structure to competing choices, and instead I take the resulting action list and simply find the next best one based on cost.
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#include "goap.hpp"
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namespace ai {
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AIProfile* profile();
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void dump_only(State state, bool matching, bool show_as);
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void dump_state(State state);
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void dump_action(Action& action);
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