Simple quick way to do different attacks that play different shaders.

This commit is contained in:
Zed A. Shaw 2025-04-23 12:32:28 -04:00
parent 58981fd8ed
commit bf8a2dc0c5
10 changed files with 25 additions and 18 deletions

View file

@ -20,7 +20,7 @@ namespace System {
std::wstring draw_map(GameLevel level, size_t view_x, size_t view_y, int compass_dir);
void enemy_ai(GameLevel &level);
void combat(GameLevel &level);
void combat(GameLevel &level, int attack_id);
std::shared_ptr<sf::Shader> sprite_effect(GameLevel &level, DinkyECS::Entity entity);