Simple quick way to do different attacks that play different shaders.
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10 changed files with 25 additions and 18 deletions
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@ -20,7 +20,7 @@ namespace System {
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std::wstring draw_map(GameLevel level, size_t view_x, size_t view_y, int compass_dir);
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void enemy_ai(GameLevel &level);
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void combat(GameLevel &level);
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void combat(GameLevel &level, int attack_id);
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std::shared_ptr<sf::Shader> sprite_effect(GameLevel &level, DinkyECS::Entity entity);
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