Simple quick way to do different attacks that play different shaders.

This commit is contained in:
Zed A. Shaw 2025-04-23 12:32:28 -04:00
parent 58981fd8ed
commit bf8a2dc0c5
10 changed files with 25 additions and 18 deletions

View file

@ -204,7 +204,7 @@ inline void animate_entity(DinkyECS::World &world, DinkyECS::Entity entity) {
}
}
void System::combat(GameLevel &level) {
void System::combat(GameLevel &level, int attack_id) {
auto &collider = *level.collision;
auto &world = *level.world;
auto player = world.get_the<Player>();
@ -238,7 +238,7 @@ void System::combat(GameLevel &level) {
};
if(result.player_did > 0) {
auto effect = shaders::get("lightning");
auto effect = shaders::get(attack_id == 1 ? "flame" : "lightning");
world.set<SpriteEffect>(enemy.entity, {100, effect});
}