Simple quick way to do different attacks that play different shaders.
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10 changed files with 25 additions and 18 deletions
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#include "dbc.hpp"
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#include "shiterator.hpp"
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namespace matrix {
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using Row = shiterator::BaseRow<int>;
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using Matrix = shiterator::Base<int>;
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using viewport = shiterator::viewport_t<Matrix>;
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using each_cell = shiterator::each_cell_t<Matrix>;
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using each_row = shiterator::each_row_t<Matrix>;
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