Simple quick way to do different attacks that play different shaders.

This commit is contained in:
Zed A. Shaw 2025-04-23 12:32:28 -04:00
parent 58981fd8ed
commit bf8a2dc0c5
10 changed files with 25 additions and 18 deletions

View file

@ -48,6 +48,7 @@ namespace gui {
bool $draw_stats = false;
bool autowalking = false;
bool $map_open = false;
int $temp_attack_id = 0;
LevelManager $levels;
DebugUI $debug_ui;
MainUI $main_ui;