Simple quick way to do different attacks that play different shaders.
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10 changed files with 25 additions and 18 deletions
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@ -48,6 +48,7 @@ namespace gui {
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bool $draw_stats = false;
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bool autowalking = false;
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bool $map_open = false;
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int $temp_attack_id = 0;
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LevelManager $levels;
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DebugUI $debug_ui;
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MainUI $main_ui;
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