Simple quick way to do different attacks that play different shaders.
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10 changed files with 25 additions and 18 deletions
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@ -79,7 +79,7 @@ namespace gui {
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using enum Event;
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switch(ev) {
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case TICK: {
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System::combat($level);
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System::combat($level, $temp_attack_id);
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run_systems();
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state(State::IN_COMBAT);
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} break;
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@ -400,6 +400,8 @@ namespace gui {
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dbc::log("YOU NEED TO IMPLEMENT THIS!!!!!");
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break;
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case eGUI::ATTACK:
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$temp_attack_id = std::any_cast<int>(data);
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fmt::println("ATTACK with action={}", $temp_attack_id);
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event(Event::ATTACK);
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break;
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case eGUI::STAIRS_DOWN:
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