Simple quick way to do different attacks that play different shaders.
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10 changed files with 25 additions and 18 deletions
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@ -232,5 +232,6 @@ namespace guecs {
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};
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Clickable make_action(DinkyECS::World& target, Events::GUI event);
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Clickable make_action(DinkyECS::World& target, Events::GUI event, std::any data);
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}
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