Simple quick way to do different attacks that play different shaders.
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10 changed files with 25 additions and 18 deletions
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@ -16,8 +16,7 @@ namespace gui {
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void init();
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void render(sf::RenderWindow& window);
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void update_level(GameLevel &level);
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void set_damage(float percent);
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bool mouse(float x, float y, bool hover);
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void make_button(std::string name, std::wstring label, Events::GUI event);
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void make_button(std::string name, std::wstring label, Events::GUI event, int action);
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};
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}
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