Simple quick way to do different attacks that play different shaders.

This commit is contained in:
Zed A. Shaw 2025-04-23 12:32:28 -04:00
parent 58981fd8ed
commit bf8a2dc0c5
10 changed files with 25 additions and 18 deletions

View file

@ -16,8 +16,7 @@ namespace gui {
void init();
void render(sf::RenderWindow& window);
void update_level(GameLevel &level);
void set_damage(float percent);
bool mouse(float x, float y, bool hover);
void make_button(std::string name, std::wstring label, Events::GUI event);
void make_button(std::string name, std::wstring label, Events::GUI event, int action);
};
}