Mostly refactored out the common things for drag/drop so now just to refine how it's used and bring back moving the sprite around.
This commit is contained in:
parent
570b70ab0c
commit
be7b86a913
6 changed files with 17 additions and 13 deletions
|
@ -145,7 +145,7 @@ namespace gui {
|
|||
auto& grab = $loot_ui.get_grab_source(*$grab_source);
|
||||
|
||||
if(drop.commit(grab.world_entity)) {
|
||||
$loot_ui.commit_grab(*$grab_source);
|
||||
grab.commit();
|
||||
$grab_source = std::nullopt;
|
||||
}
|
||||
|
||||
|
@ -193,7 +193,7 @@ namespace gui {
|
|||
auto& grab = $status_ui.get_grab_source(*$grab_source);
|
||||
|
||||
if(drop.commit(grab.world_entity)) {
|
||||
$status_ui.commit_grab(*$grab_source);
|
||||
grab.commit();
|
||||
$grab_source = std::nullopt;
|
||||
}
|
||||
|
||||
|
|
|
@ -9,7 +9,8 @@ namespace guecs {
|
|||
Clickable make_action(DinkyECS::World& target, Events::GUI event, std::any data);
|
||||
|
||||
struct GrabSource {
|
||||
DinkyECS::Entity world_entity = 0;
|
||||
DinkyECS::Entity world_entity;
|
||||
std::function<void()> commit;
|
||||
|
||||
DinkyECS::Entity grab();
|
||||
void move(sf::Vector2i position);
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace gui {
|
|||
update();
|
||||
}
|
||||
|
||||
void LootUI::commit_grab(DinkyECS::Entity slot_id) {
|
||||
void LootUI::remove_slot(DinkyECS::Entity slot_id) {
|
||||
contents.erase(slot_id);
|
||||
update();
|
||||
}
|
||||
|
@ -67,7 +67,8 @@ namespace gui {
|
|||
"item in inventory UI doesn't exist in world. New level?");
|
||||
auto& sprite = $level.world->get<components::Sprite>(item);
|
||||
$gui.set_init<guecs::Sprite>(id, {sprite.name});
|
||||
$gui.set<guecs::GrabSource>(id, {item});
|
||||
$gui.set<guecs::GrabSource>(id, {
|
||||
item, [&, id]() { return remove_slot(id); }});
|
||||
} else {
|
||||
$gui.set<guecs::DropTarget>(id, {
|
||||
[&, id](DinkyECS::Entity world_entity) -> bool { return place_slot(id, world_entity); }
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace gui {
|
|||
guecs::GrabSource& get_grab_source(DinkyECS::Entity entity);
|
||||
|
||||
std::optional<DinkyECS::Entity> begin_grab(DinkyECS::Entity slot);
|
||||
void commit_grab(DinkyECS::Entity slot_id);
|
||||
void remove_slot(DinkyECS::Entity slot_id);
|
||||
|
||||
guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id);
|
||||
bool place_slot(DinkyECS::Entity gui_id, DinkyECS::Entity world_entity);
|
||||
|
|
|
@ -89,7 +89,8 @@ namespace gui {
|
|||
if($level.world->has<components::Sprite>(world_entity)) {
|
||||
auto& sprite = $level.world->get<components::Sprite>(world_entity);
|
||||
$gui.set_init<guecs::Sprite>(gui_id, {sprite.name});
|
||||
$gui.set<guecs::GrabSource>(gui_id, {world_entity});
|
||||
$gui.set<guecs::GrabSource>(gui_id, {world_entity,
|
||||
[&, gui_id]() { return remove_slot(gui_id); }});
|
||||
contents.insert_or_assign(gui_id, world_entity);
|
||||
return true;
|
||||
} else {
|
||||
|
@ -107,9 +108,11 @@ namespace gui {
|
|||
return $gui.get<guecs::GrabSource>(gui_id);
|
||||
}
|
||||
|
||||
void StatusUI::commit_grab(DinkyECS::Entity slot_id) {
|
||||
void StatusUI::remove_slot(DinkyECS::Entity slot_id) {
|
||||
if(contents.contains(slot_id)) {
|
||||
contents.erase(slot_id);
|
||||
$gui.remove<guecs::GrabSource>(slot_id);
|
||||
$gui.remove<guecs::Sprite>(slot_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,9 +23,8 @@ namespace gui {
|
|||
void update();
|
||||
bool mouse(float x, float y, bool hover);
|
||||
|
||||
|
||||
guecs::GrabSource& get_grab_source(DinkyECS::Entity entity);
|
||||
void commit_grab(DinkyECS::Entity slot_id);
|
||||
void remove_slot(DinkyECS::Entity slot_id);
|
||||
|
||||
guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id);
|
||||
bool place_slot(DinkyECS::Entity gui_id, DinkyECS::Entity world_entity);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue