Mostly refactored out the common things for drag/drop so now just to refine how it's used and bring back moving the sprite around.

This commit is contained in:
Zed A. Shaw 2025-06-10 00:52:38 -04:00
parent 570b70ab0c
commit be7b86a913
6 changed files with 17 additions and 13 deletions

View file

@ -89,7 +89,8 @@ namespace gui {
if($level.world->has<components::Sprite>(world_entity)) {
auto& sprite = $level.world->get<components::Sprite>(world_entity);
$gui.set_init<guecs::Sprite>(gui_id, {sprite.name});
$gui.set<guecs::GrabSource>(gui_id, {world_entity});
$gui.set<guecs::GrabSource>(gui_id, {world_entity,
[&, gui_id]() { return remove_slot(gui_id); }});
contents.insert_or_assign(gui_id, world_entity);
return true;
} else {
@ -107,9 +108,11 @@ namespace gui {
return $gui.get<guecs::GrabSource>(gui_id);
}
void StatusUI::commit_grab(DinkyECS::Entity slot_id) {
contents.erase(slot_id);
$gui.remove<guecs::GrabSource>(slot_id);
$gui.remove<guecs::Sprite>(slot_id);
void StatusUI::remove_slot(DinkyECS::Entity slot_id) {
if(contents.contains(slot_id)) {
contents.erase(slot_id);
$gui.remove<guecs::GrabSource>(slot_id);
$gui.remove<guecs::Sprite>(slot_id);
}
}
}