Mostly refactored out the common things for drag/drop so now just to refine how it's used and bring back moving the sprite around.
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6 changed files with 17 additions and 13 deletions
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@ -46,7 +46,7 @@ namespace gui {
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update();
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}
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void LootUI::commit_grab(DinkyECS::Entity slot_id) {
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void LootUI::remove_slot(DinkyECS::Entity slot_id) {
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contents.erase(slot_id);
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update();
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}
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@ -67,7 +67,8 @@ namespace gui {
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"item in inventory UI doesn't exist in world. New level?");
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auto& sprite = $level.world->get<components::Sprite>(item);
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$gui.set_init<guecs::Sprite>(id, {sprite.name});
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$gui.set<guecs::GrabSource>(id, {item});
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$gui.set<guecs::GrabSource>(id, {
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item, [&, id]() { return remove_slot(id); }});
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} else {
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$gui.set<guecs::DropTarget>(id, {
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[&, id](DinkyECS::Entity world_entity) -> bool { return place_slot(id, world_entity); }
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