The player now has some starting items to craft a first weapon, and it is craftable in the UI.
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11 changed files with 199 additions and 155 deletions
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@ -241,6 +241,16 @@ void WorldBuilder::place_stairs(DinkyECS::World& world, GameConfig& config) {
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configure_entity_in_map(world, entity_data, last_room);
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}
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void WorldBuilder::configure_starting_items(DinkyECS::World &world) {
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auto& blanket = world.get_the<ritual::Blanket>();
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Config config("assets/rituals.json");
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for(auto& el : config["starting_junk"]) {
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ritual::JunkItem name = el;
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blanket.add(name);
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};
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}
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void WorldBuilder::place_entities(DinkyECS::World &world) {
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auto &config = world.get_the<GameConfig>();
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// configure a player as a fact of the world
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@ -258,7 +268,9 @@ void WorldBuilder::place_entities(DinkyECS::World &world) {
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// configure player in the world
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Player player{player_ent};
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world.set_the<Player>(player);
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world.set<combat::RitualBelt>(player.entity, {});
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world.set_the<ritual::Belt>({});
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world.set_the<ritual::Blanket>({});
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configure_starting_items(world);
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world.set<Inventory>(player.entity, {5});
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world.make_constant(player.entity);
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}
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