The player now has some starting items to craft a first weapon, and it is craftable in the UI.
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11 changed files with 199 additions and 155 deletions
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@ -208,7 +208,7 @@ void System::combat(GameLevel &level, int attack_id) {
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auto &collider = *level.collision;
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auto &world = *level.world;
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auto player = world.get_the<Player>();
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auto& the_belt = world.get<combat::RitualBelt>(player.entity);
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auto& the_belt = world.get_the<ritual::Belt>();
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dbc::check(the_belt.has(attack_id),
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fmt::format("the_belt does not have an attack with id={}", attack_id));
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@ -243,7 +243,7 @@ void System::combat(GameLevel &level, int attack_id) {
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};
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if(result.player_did > 0) {
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using enum combat::RitualElement;
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using enum ritual::Element;
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if(ritual.element == FIRE || ritual.element == LIGHTNING) {
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auto effect = shaders::get(
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