The player now has some starting items to craft a first weapon, and it is craftable in the UI.
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11 changed files with 199 additions and 155 deletions
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@ -35,7 +35,7 @@ namespace gui {
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void CombatUI::init() {
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$gui.world().set_the<Background>({$gui.$parser, ColorValue::DARK_MID});
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auto& the_belt = $level.world->get<combat::RitualBelt>($level.player);
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auto& the_belt = $level.world->get_the<ritual::Belt>();
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for(int slot = 0; slot < 4; slot++) {
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if(the_belt.has(slot)) {
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@ -43,7 +43,7 @@ namespace gui {
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std::wstring label = fmt::format(L"Attack {}", slot+1);
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auto& ritual = the_belt.get(slot);
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using enum combat::RitualElement;
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using enum ritual::Element;
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switch(ritual.element) {
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case FIRE:
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