Everyone has different animations, but they tend to cancel each other out. Need to refine it next.
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5 changed files with 19 additions and 11 deletions
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@ -47,7 +47,7 @@ namespace scene {
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sf::Vector2f position_sprite(textures::SpriteTexture& st, const std::string& cell_name, sf::Vector2f scale, bool at_mid, float x_diff=0.0f, float y_diff=0.0f);
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void move_actor(const std::string& actor, const std::string& cell_name);
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void animate_actor(const std::string& actor);
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void animate_actor(const std::string& actor, const std::string& form);
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void play_animations();
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void apply_effect(const std::string& actor, const std::string& shader);
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Element& actor_config(const std::string& actor);
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