Everyone has different animations, but they tend to cancel each other out. Need to refine it next.

This commit is contained in:
Zed A. Shaw 2026-02-13 23:57:16 -05:00
parent 458bf7e25e
commit ba91929bfd
5 changed files with 19 additions and 11 deletions

View file

@ -120,9 +120,13 @@ namespace scene {
config.pos = position_sprite(config.st, config.cell, config.scale, config.at_mid);
}
void Engine::animate_actor(const std::string& actor) {
void Engine::animate_actor(const std::string& actor, const std::string& form) {
auto& config = actor_config(actor);
if(!config.anim.playing) config.anim.play();
if(!config.anim.playing) {
config.anim.play();
config.anim.set_form(form);
}
}
inline void this_is_stupid_refactor(std::vector<Element>& elements) {