Everyone has different animations, but they tend to cancel each other out. Need to refine it next.

This commit is contained in:
Zed A. Shaw 2026-02-13 23:57:16 -05:00
parent 458bf7e25e
commit ba91929bfd
5 changed files with 19 additions and 11 deletions

View file

@ -35,7 +35,7 @@ namespace boss {
bool mouse(float x, float y, guecs::Modifiers mods);
void status(const std::wstring& msg, const std::wstring &button_msg);
void move_actor(const std::string& actor, const std::string& cell_name);
void animate_actor(const std::string& actor);
void animate_actor(const std::string& actor, const std::string& form);
void update_stats();
void damage(const std::string& actor, const std::string& target, int amount);
void reset_camera();