Everyone has different animations, but they tend to cancel each other out. Need to refine it next.
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5 changed files with 19 additions and 11 deletions
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@ -35,7 +35,7 @@ namespace boss {
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bool mouse(float x, float y, guecs::Modifiers mods);
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void status(const std::wstring& msg, const std::wstring &button_msg);
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void move_actor(const std::string& actor, const std::string& cell_name);
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void animate_actor(const std::string& actor);
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void animate_actor(const std::string& actor, const std::string& form);
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void update_stats();
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void damage(const std::string& actor, const std::string& target, int amount);
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void reset_camera();
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