Everyone has different animations, but they tend to cancel each other out. Need to refine it next.
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5 changed files with 19 additions and 11 deletions
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@ -104,8 +104,8 @@ namespace boss {
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$arena.move_actor(actor, cell_name);
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}
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void UI::animate_actor(const std::string& actor) {
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$arena.animate_actor(actor);
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void UI::animate_actor(const std::string& actor, const std::string& form) {
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$arena.animate_actor(actor, form);
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}
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void UI::damage(const string& actor, const std::string& target, int amount) {
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