Everyone has different animations, but they tend to cancel each other out. Need to refine it next.

This commit is contained in:
Zed A. Shaw 2026-02-13 23:57:16 -05:00
parent 458bf7e25e
commit ba91929bfd
5 changed files with 19 additions and 11 deletions

View file

@ -104,8 +104,8 @@ namespace boss {
$arena.move_actor(actor, cell_name);
}
void UI::animate_actor(const std::string& actor) {
$arena.animate_actor(actor);
void UI::animate_actor(const std::string& actor, const std::string& form) {
$arena.animate_actor(actor, form);
}
void UI::damage(const string& actor, const std::string& target, int amount) {