Everyone has different animations, but they tend to cancel each other out. Need to refine it next.
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5 changed files with 19 additions and 11 deletions
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@ -149,10 +149,12 @@ namespace boss {
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std::string player_move = Random::uniform(0, 1) == 0 ? "player1" : "player3";
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$ui.move_actor("player", player_move);
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if(result.player_did > 0) {
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$ui.animate_actor("player");
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$ui.animate_actor("player", "attack");
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$ui.animate_actor("boss", "hurt");
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} else {
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// NO need a no animation event
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$ui.animate_actor("player");
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$ui.animate_actor("player", "idle");
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$ui.animate_actor("boss", "idle");
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}
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$ui.damage("player", "boss", result.player_did);
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} break;
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@ -161,16 +163,18 @@ namespace boss {
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$ui.move_actor("boss", boss_move);
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if(result.enemy_did > 0) {
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$ui.animate_actor("boss");
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$ui.animate_actor("boss", "attack");
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$ui.animate_actor("player", "hurt");
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} else {
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// NO need a no animation event
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$ui.animate_actor("boss");
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$ui.animate_actor("boss", "idle");
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$ui.animate_actor("player", "idle");
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}
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$ui.damage("boss", "player", result.enemy_did);
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} break;
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case BattleHostState::out_of_ap:
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// NO need an out of AP animation
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$ui.animate_actor("player");
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$ui.animate_actor("player", "idle");
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break;
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}
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}
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