Clean up the debug UI so that it's not using the jank debug component I didn't use anyway.

This commit is contained in:
Zed A. Shaw 2025-06-01 11:10:25 -04:00
parent e8199a973c
commit b8d2d1870d
5 changed files with 22 additions and 36 deletions

View file

@ -46,19 +46,16 @@ namespace gui {
void FSM::START(Event ) {
$main_ui.update_level($level);
$level.world->set_the<Debug>({});
$main_ui.init();
$loot_ui.init();
// BUG: maybe this is a function on main_ui?
auto cell = $main_ui.$overlay_ui.$gui.cell_for("left");
$debug_ui.init(cell);
$debug_ui.update_level($level);
$combat_ui.init();
$status_ui.init();
$boss_fight_ui = $levels.create_bossfight($level.world);
$boss_fight_ui->init();
@ -267,7 +264,7 @@ namespace gui {
event(Event::STAIRS_DOWN);
}
} else {
$debug_ui.mouse(pos.x, pos.y, false);
if($debug_ui.active) $debug_ui.mouse(pos.x, pos.y, false);
$combat_ui.mouse(pos.x, pos.y, false);
$status_ui.mouse(pos.x, pos.y, false);
$main_ui.mouse(pos.x, pos.y, false);
@ -276,7 +273,7 @@ namespace gui {
}
} else if(const auto* mouse = ev->getIf<sf::Event::MouseMoved>()) {
sf::Vector2f pos = $window.mapPixelToCoords(mouse->position);
$debug_ui.mouse(pos.x, pos.y, true);
if($debug_ui.active) $debug_ui.mouse(pos.x, pos.y, true);
$combat_ui.mouse(pos.x, pos.y, true);
$status_ui.mouse(pos.x, pos.y, true);
$main_ui.mouse(pos.x, pos.y, true);
@ -321,7 +318,6 @@ namespace gui {
if(!sound::playing("ambient_1")) sound::play("ambient_1", true);
$debug_ui.debug();
shaders::reload();
dbc::log("save map!");
$map_ui.save_map("map.txt", $main_ui.$compass_dir);
break;
case KEY::O:
@ -340,15 +336,23 @@ namespace gui {
}
}
void FSM::debug_render() {
auto start = $debug_ui.time_start();
$main_ui.render();
$debug_ui.sample_time(start);
$debug_ui.render($window);
}
void FSM::draw_gui() {
if(in_state(State::NEXT_LEVEL)) {
$boss_fight_ui->render($window);
} else {
// BUG: maybe pass the stats to main_ui for this?
auto start = $debug_ui.time_start();
$main_ui.render();
$debug_ui.sample_time(start);
$debug_ui.render($window);
if($debug_ui.active) {
debug_render();
} else {
$main_ui.render();
}
$status_ui.render($window);
$combat_ui.render($window);
@ -416,7 +420,6 @@ namespace gui {
event(Event::START_COMBAT);
break;
case eGUI::ENEMY_SPAWN:
$debug_ui.update_level($level);
$main_ui.update_level($level);
run_systems();
break;
@ -469,7 +472,6 @@ namespace gui {
$levels.create_level($level.world);
$level = $levels.next();
$debug_ui.update_level($level);
$status_ui.update_level($level);
$map_ui.update_level($level);
$mini_map.update_level($level);