Fixed how sprites/textures are loaded so tehy default to frame 0 of any multi-frame textures.
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7 changed files with 294 additions and 70 deletions
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@ -38,7 +38,7 @@ TEST_CASE("animation easing tests", "[animation]") {
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}
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TEST_CASE("animation utility API", "[animation]") {
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TEST_CASE("animation utility API", "[animation-fail]") {
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textures::init();
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animation::init();
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