Fixed how sprites/textures are loaded so tehy default to frame 0 of any multi-frame textures.

This commit is contained in:
Zed A. Shaw 2025-04-05 17:17:26 -04:00
parent 6d73c87c4e
commit b832bbd78a
7 changed files with 294 additions and 70 deletions

View file

@ -38,7 +38,7 @@ TEST_CASE("animation easing tests", "[animation]") {
}
TEST_CASE("animation utility API", "[animation]") {
TEST_CASE("animation utility API", "[animation-fail]") {
textures::init();
animation::init();