Fixed how sprites/textures are loaded so tehy default to frame 0 of any multi-frame textures.
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7 changed files with 294 additions and 70 deletions
2
Makefile
2
Makefile
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@ -41,7 +41,7 @@ clean:
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meson compile --clean -C builddir
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debug_test: build
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gdb --nx -x .gdbinit --ex run --args builddir/runtests.exe -e
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gdb --nx -x .gdbinit --ex run --args builddir/runtests.exe -e "[animation-fail]"
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win_installer:
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powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" win_installer.ifp'
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