Now have a mostly working inventory UI and can pickup items and see them. Next up, being able to use things by clicking on them.
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9 changed files with 84 additions and 28 deletions
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@ -12,6 +12,7 @@ using std::shared_ptr;
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struct GameLevel {
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size_t index;
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DinkyECS::Entity player;
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shared_ptr<Map> map;
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shared_ptr<DinkyECS::World> world;
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shared_ptr<lighting::LightRender> lights;
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