Now have a mostly working inventory UI and can pickup items and see them. Next up, being able to use things by clicking on them.

This commit is contained in:
Zed A. Shaw 2025-02-23 02:13:14 -05:00
parent fa6311f10c
commit b7f49aa719
9 changed files with 84 additions and 28 deletions

View file

@ -4,7 +4,6 @@
#include <nlohmann/json_fwd.hpp>
#include "dinkyecs.hpp"
#define ENROLL_COMPONENT(COMPONENT, ...) \
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(COMPONENT, __VA_ARGS__); \
template <> struct NameOf<COMPONENT> { \
@ -25,6 +24,18 @@ namespace components {
return result;
}
template<typename COMPONENT> COMPONENT get(nlohmann::json &data) {
for (auto &i : data["components"]) {
if(i["_type"] == NameOf<COMPONENT>::name) {
COMPONENT result;
from_json(i, result);
return result;
}
}
return {};
}
template <typename COMPONENT> void enroll(ComponentMap &m) {
m[NameOf<COMPONENT>::name] = [](DinkyECS::World& world, DinkyECS::Entity ent, nlohmann::json &j) {
COMPONENT c;