Move the management of the 'fake loose items container' into the loot_ui.cpp rather than get rid of it. Closes #34.

This commit is contained in:
Zed A. Shaw 2025-07-01 14:26:39 -04:00
parent efdb0cb119
commit b6d1ae2700
5 changed files with 24 additions and 24 deletions

View file

@ -14,6 +14,7 @@ namespace gui {
guecs::UI $gui;
GameLevel $level;
std::unordered_map<guecs::Entity, std::string> $slot_to_name;
DinkyECS::Entity $temp_loot;
DinkyECS::Entity $target;
LootUI(GameLevel level);
@ -31,5 +32,6 @@ namespace gui {
void remove_slot(guecs::Entity slot_id);
bool place_slot(guecs::Entity gui_id, DinkyECS::Entity world_entity);
void add_loose_item(DinkyECS::Entity entity);
};
}