Move the management of the 'fake loose items container' into the loot_ui.cpp rather than get rid of it. Closes #34.
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5 changed files with 24 additions and 24 deletions
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@ -222,8 +222,6 @@ namespace gui {
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{
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if(!source_id) return false;
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auto target_id = std::any_cast<guecs::Entity>(data);
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fmt::println("!!!!!!!!!source_id = {} target_id = {}",
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*source_id, target_id);
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dbc::check(target.has<guecs::DropTarget>(target_id),
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"gui does not have a DropTarget at that slot");
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