Catch a system error that OSX's SFML produces since it's at the end and looks like just a cleanup mistake.
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1 changed files with 38 additions and 30 deletions
8
main.cpp
8
main.cpp
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@ -2,8 +2,10 @@
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#include "textures.hpp"
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#include "sound.hpp"
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#include "autowalker.hpp"
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#include <iostream>
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int main(int argc, char* argv[]) {
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try {
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textures::init();
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sound::init();
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sound::mute(false);
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@ -39,4 +41,10 @@ int main(int argc, char* argv[]) {
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}
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return 0;
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} catch(const std::system_error& e) {
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std::cout << "WARNING: On OSX you'll get this error on shutdown.\n";
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std::cout << "Caught system_error with code "
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"[" << e.code() << "] meaning "
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"[" << e.what() << "]\n";
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}
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}
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