This fixes the stupid 'bug' where nothing would render because I actually had the data type wrong in the json after moving to the new format.
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3 changed files with 28 additions and 34 deletions
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@ -3,21 +3,21 @@
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"foreground": [255, 200, 125],
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"background": [30, 20, 75],
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"components": [
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{"_type": "Tile", "config": {"chr": "\ua66b"}},
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{"_type": "Combat", "config": {"hp": 200, "damage": 15}},
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{"_type": "Motion", "config": {"dx": 0, "dy": 0, "random": false}},
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{"_type": "LightSource", "config": {"strength": 70, "radius": 2}},
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{"_type": "EnemyConfig", "config": {"hearing_distance": 5}}
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{"_type": "Tile", "chr": "\ua66b"},
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{"_type": "Combat", "hp": 200, "damage": 15},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "LightSource", "strength": 70, "radius": 2},
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{"_type": "EnemyConfig", "hearing_distance": 5}
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]
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},
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"EVIL_EYE": {
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"foreground": [75, 200, 125],
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"background": [30, 20, 75],
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"components": [
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{"_type": "Tile", "config": {"chr": "\u08ac"}},
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{"_type": "Combat", "config": {"hp": 100, "damage": 50}},
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{"_type": "Motion", "config": {"dx": 0, "dy": 0, "random": false}},
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{"_type": "EnemyConfig", "config": {"hearing_distance": 10}}
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{"_type": "Tile", "chr": "\u08ac"},
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{"_type": "Combat", "hp": 100, "damage": 50},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 10}
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]
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}
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}
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