Quick prototype of how switch to an icon during pickup makes the rendering bug go away and also looks better visually.
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5 changed files with 12 additions and 2 deletions
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@ -80,7 +80,7 @@ namespace gui {
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auto gui_id = $gui.entity(slot);
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auto& sprite = $level.world->get<components::Sprite>(world_entity);
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$gui.set_init<guecs::Sprite>(gui_id, {sprite.name});
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$gui.set_init<guecs::Sprite>(gui_id, {fmt::format("{}_ICON", sprite.name)});
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guecs::GrabSource grabber{ world_entity,
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[&, gui_id]() { return remove_slot(gui_id); }};
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grabber.setSprite($gui, gui_id);
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