Map tiles are now correctly sized and positioned. Errors from before were due to floating point being used for positioning.
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2c011079a8
commit
b2d0b0ee4c
4 changed files with 34 additions and 16 deletions
5
Makefile
5
Makefile
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@ -21,6 +21,9 @@ endif
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build:
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build:
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meson compile -j 10 -C $(ROOT_DIR)/builddir
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meson compile -j 10 -C $(ROOT_DIR)/builddir
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asset_build: build
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./builddir/icongen
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release_build:
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release_build:
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meson --wipe builddir -Db_ndebug=true --buildtype release
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meson --wipe builddir -Db_ndebug=true --buildtype release
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meson compile -j 10 -C builddir
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meson compile -j 10 -C builddir
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@ -33,7 +36,7 @@ tracy_build:
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meson setup --wipe builddir --buildtype debugoptimized -Dtracy_enable=true -Dtracy:on_demand=true
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meson setup --wipe builddir --buildtype debugoptimized -Dtracy_enable=true -Dtracy:on_demand=true
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meson compile -j 10 -C builddir
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meson compile -j 10 -C builddir
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test: build
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test: asset_build build
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./builddir/runtests "[map-sprite]"
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./builddir/runtests "[map-sprite]"
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run: build test
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run: build test
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Binary file not shown.
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.6 KiB |
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@ -99,6 +99,8 @@ TEST_CASE("map image test", "[map-sprite]") {
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for(auto tile : tiles) {
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for(auto tile : tiles) {
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sf::Vector2i coords{tile["x"], tile["y"]};
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sf::Vector2i coords{tile["x"], tile["y"]};
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REQUIRE(coords.x % size.x == 0);
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REQUIRE(coords.y % size.y == 0);
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sprite_coord.insert_or_assign(tile["display"], coords);
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sprite_coord.insert_or_assign(tile["display"], coords);
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}
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}
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@ -117,13 +119,24 @@ TEST_CASE("map image test", "[map-sprite]") {
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REQUIRE(sprite_coord.contains(display));
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REQUIRE(sprite_coord.contains(display));
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auto coords = sprite_coord.at(display);
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auto coords = sprite_coord.at(display);
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sf::IntRect square{coords, size};
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sf::IntRect square{coords, {size.x, size.y}};
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sf::Sprite sprite{map_sprites, square};
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sf::Sprite sprite{map_sprites, square};
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sprite.setColor({150,150,150,255});
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sprite.setColor({150,150,150,255});
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sprite.setPosition({float(it.x) * float(size.x), float(it.y) * float(size.y)});
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sprite.setPosition({float(it.x * size.x), float(it.y * size.y)});
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render.draw(sprite);
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render.draw(sprite);
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}
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}
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level.world->query<components::Position, components::Tile>([&](auto, auto &pos, auto &entity_glyph) {
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REQUIRE(sprite_coord.contains(entity_glyph.display));
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auto coords = sprite_coord.at(entity_glyph.display);
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sf::IntRect square{coords, {size.x, size.y}};
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sf::Sprite sprite{map_sprites, square};
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sprite.setColor({255,150,150,255});
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sprite.setPosition({float(pos.location.x * size.x), float(pos.location.y * size.y)});
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render.draw(sprite);
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});
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render.display();
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render.display();
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sf::Image out_img = render.getTexture().copyToImage();
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sf::Image out_img = render.getTexture().copyToImage();
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bool worked = out_img.saveToFile("map_test.png");
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bool worked = out_img.saveToFile("map_test.png");
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@ -33,26 +33,28 @@ struct MapTileBuilder {
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sf::Glyph $glyph;
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sf::Glyph $glyph;
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sf::Font $font{FONT_FILE_NAME};
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sf::Font $font{FONT_FILE_NAME};
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std::shared_ptr<sf::RenderTexture> $render = nullptr;
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std::shared_ptr<sf::RenderTexture> $render = nullptr;
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sf::Vector2u $size;
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sf::Vector2i $size;
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sf::Vector2u $image_size;
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sf::Vector2i $image_size;
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sf::RenderTexture $temp_render;
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sf::RenderTexture $temp_render;
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MapTileBuilder(size_t x, size_t y) :
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MapTileBuilder(size_t x, size_t y) :
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$size(x, y),
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$size(x, y),
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$image_size($size.x * TILE_COUNT, $size.y * TILE_COUNT),
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$image_size($size.x * TILE_COUNT, $size.y * TILE_COUNT),
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$temp_render($size)
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$temp_render({(unsigned int)$size.x, (unsigned int)$size.y})
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{
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{
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$font.setSmooth(false);
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$font.setSmooth(false);
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}
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}
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void best_size(wchar_t for_char) {
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void best_size(wchar_t for_char, bool centered) {
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float factor = centered ? 0.8f : 1.0f;
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sf::Vector2i adjusted_size = {int($size.x * factor), int($size.y * factor)};
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$font_size = 20; // reset the size
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$font_size = 20; // reset the size
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// fit the glyph in our box height
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// fit the glyph in our box height
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auto temp = $font.getGlyph(for_char, $font_size, false);
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auto temp = $font.getGlyph(for_char, $font_size, false);
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auto temp_size = $font_size;
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auto temp_size = $font_size;
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while(temp.textureRect.size.y < int($size.y)
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while(temp.textureRect.size.y <= adjusted_size.y
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&& temp.textureRect.size.x < int($size.x))
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&& temp.textureRect.size.x <= adjusted_size.x)
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{
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{
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$glyph = temp;
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$glyph = temp;
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$font_size = temp_size;
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$font_size = temp_size;
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@ -79,6 +81,7 @@ struct MapTileBuilder {
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void run(MapConfig& config) {
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void run(MapConfig& config) {
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sf::Vector2u crop{$size.x * (unsigned int)config.it.width, $size.y * (unsigned int)config.it.y};
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sf::Vector2u crop{$size.x * (unsigned int)config.it.width, $size.y * (unsigned int)config.it.y};
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$render = std::make_shared<sf::RenderTexture>(crop);
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$render = std::make_shared<sf::RenderTexture>(crop);
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$render->clear({0,0,0,0});
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$render->setSmooth(false);
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$render->setSmooth(false);
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sf::Vector2f cell_pos{0.0f,0.0f};
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sf::Vector2f cell_pos{0.0f,0.0f};
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@ -93,7 +96,7 @@ struct MapTileBuilder {
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wchar_t display_char = config.map[it.y][it.x];
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wchar_t display_char = config.map[it.y][it.x];
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std::wstring content{display_char};
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std::wstring content{display_char};
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best_size(display_char);
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best_size(display_char, is_centered);
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sf::Text icon{$font, content, $font_size};
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sf::Text icon{$font, content, $font_size};
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icon.setFillColor({0, 0, 0, 255});
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icon.setFillColor({0, 0, 0, 255});
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@ -105,16 +108,15 @@ struct MapTileBuilder {
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sf::Sprite sprite{font_texture, $glyph.textureRect};
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sf::Sprite sprite{font_texture, $glyph.textureRect};
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auto t_size = $glyph.textureRect.size;
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auto t_size = $glyph.textureRect.size;
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dbc::check(int($size.x - t_size.x) > 0, "font too big on x");
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dbc::check($size.x - t_size.x >= 0, "font too big on x");
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dbc::check(int($size.y - t_size.y) > 0, "font too big on y");
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dbc::check($size.y - t_size.y >= 0, "font too big on y");
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if(is_centered) {
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if(is_centered) {
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sf::Vector2f center{
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sf::Vector2f center{
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(float($size.x) - float(t_size.x)) / 2.0f,
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float(($size.x - t_size.x) / 2),
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(float($size.y) - float(t_size.y)) / 2.0f};
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float(($size.y - t_size.y) / 2)};
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sf::Vector2f scale{float($size.x) / float(t_size.x) * 0.8f, float($size.y) / float(t_size.y) * 0.8f};
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sprite.setScale({1.0f, 1.0f});
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sprite.setScale(scale);
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sprite.setPosition({cell_pos.x + center.x, cell_pos.y + center.y});
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sprite.setPosition({cell_pos.x + center.x, cell_pos.y + center.y});
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} else {
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} else {
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sf::Vector2f scale{float($size.x) / float(t_size.x), float($size.y) / float(t_size.y)};
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sf::Vector2f scale{float($size.x) / float(t_size.x), float($size.y) / float(t_size.y)};
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