I now have hacked in basic color for the wall tiles but not enemies and items.
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4 changed files with 30 additions and 3 deletions
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Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 6.1 KiB |
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@ -5,6 +5,8 @@
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"display": 10398,
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"ceiling": "ceiling_black",
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"light": 0,
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"foreground": [40, 40, 40],
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"background": [10, 10, 10],
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"id": 0
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},
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"wall_plain": {
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@ -12,6 +14,8 @@
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"collision": true,
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"display": 9608,
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"light": 0,
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"foreground": [100, 100, 100],
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"background": [10, 10, 10],
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"id": 1
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},
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"wall_moss": {
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@ -19,6 +23,8 @@
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"collision": true,
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"display": 8820,
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"light": 20,
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"foreground": [150, 255, 150],
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"background": [10, 10, 10],
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"id": 2
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},
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"ceiling_black": {
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@ -26,6 +32,8 @@
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"collision": false,
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"display": 35,
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"light": 0,
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"foreground": [150, 150, 150],
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"background": [10, 10, 10],
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"id": 4
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},
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"lava_floor": {
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@ -34,6 +42,8 @@
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"display": 35,
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"ceiling": "ceiling_black",
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"light": 20,
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"foreground": [255, 0, 0],
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"background": [10, 10, 10],
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"id": 5
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},
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"gray_stone_floor_light": {
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@ -42,6 +52,8 @@
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"display": 35,
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"ceiling": "ceiling_blue_light",
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"light": 40,
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"foreground": [150, 150, 150],
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"background": [10, 10, 10],
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"id": 6
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},
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"ceiling_blue_light": {
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@ -49,6 +61,8 @@
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"collision": false,
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"display": 35,
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"light": 0,
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"foreground": [150, 150, 150],
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"background": [10, 10, 10],
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"id": 7
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},
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"wood_wall": {
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@ -56,6 +70,8 @@
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"collision": false,
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"display": 35,
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"light": 0,
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"foreground": [250, 250, 150],
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"background": [10, 10, 10],
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"id": 8
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}
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}
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@ -121,7 +121,7 @@ TEST_CASE("map image test", "[map-sprite]") {
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auto coords = sprite_coord.at(display);
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sf::IntRect square{coords, {size.x, size.y}};
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sf::Sprite sprite{map_sprites, square};
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sprite.setColor({150,150,150,255});
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// sprite.setColor({150,150,150,255});
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sprite.setPosition({float(it.x * size.x), float(it.y * size.y)});
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render.draw(sprite);
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}
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@ -25,6 +25,7 @@ using BoolGrid = Base<bool>;
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struct MapConfig {
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MapGrid map = make<wchar_t>(TILE_COUNT, TILE_COUNT);
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BoolGrid centered = make<bool>(TILE_COUNT, TILE_COUNT);
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std::unordered_map<wchar_t, sf::Color> colors;
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each_row_t<MapGrid> it{map};
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};
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@ -124,7 +125,7 @@ struct MapTileBuilder {
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sprite.setPosition(cell_pos);
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}
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sprite.setColor(DEFAULT_COLOR);
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sprite.setColor(config.colors[display_char]);
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$render->draw(sprite);
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}
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@ -160,8 +161,18 @@ void load_config(MapConfig& config, bool is_centered, std::string path, std::fun
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for(auto [key, val] : tiles.json().items()) {
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config.it.next();
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config.map[config.it.y][config.it.x] = finder(val);
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auto display = finder(val);
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config.map[config.it.y][config.it.x] = display;
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config.centered[config.it.y][config.it.x] = is_centered;
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if(val.contains("foreground")) {
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auto fg_color = val["foreground"];
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sf::Color fg{fg_color[0], fg_color[1], fg_color[2]};
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config.colors.insert_or_assign(display, fg);
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} else {
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sf::Color fg{255, 100, 100};
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config.colors.insert_or_assign(display, fg);
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}
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}
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}
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