I now have hacked in basic color for the wall tiles but not enemies and items.
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4 changed files with 30 additions and 3 deletions
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Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 6.1 KiB |
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@ -5,6 +5,8 @@
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"display": 10398,
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"ceiling": "ceiling_black",
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"light": 0,
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"foreground": [40, 40, 40],
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"background": [10, 10, 10],
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"id": 0
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},
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"wall_plain": {
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@ -12,6 +14,8 @@
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"collision": true,
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"display": 9608,
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"light": 0,
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"foreground": [100, 100, 100],
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"background": [10, 10, 10],
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"id": 1
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},
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"wall_moss": {
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@ -19,6 +23,8 @@
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"collision": true,
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"display": 8820,
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"light": 20,
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"foreground": [150, 255, 150],
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"background": [10, 10, 10],
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"id": 2
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},
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"ceiling_black": {
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@ -26,6 +32,8 @@
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"collision": false,
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"display": 35,
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"light": 0,
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"foreground": [150, 150, 150],
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"background": [10, 10, 10],
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"id": 4
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},
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"lava_floor": {
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@ -34,6 +42,8 @@
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"display": 35,
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"ceiling": "ceiling_black",
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"light": 20,
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"foreground": [255, 0, 0],
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"background": [10, 10, 10],
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"id": 5
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},
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"gray_stone_floor_light": {
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@ -42,6 +52,8 @@
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"display": 35,
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"ceiling": "ceiling_blue_light",
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"light": 40,
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"foreground": [150, 150, 150],
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"background": [10, 10, 10],
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"id": 6
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},
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"ceiling_blue_light": {
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@ -49,6 +61,8 @@
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"collision": false,
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"display": 35,
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"light": 0,
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"foreground": [150, 150, 150],
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"background": [10, 10, 10],
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"id": 7
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},
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"wood_wall": {
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@ -56,6 +70,8 @@
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"collision": false,
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"display": 35,
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"light": 0,
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"foreground": [250, 250, 150],
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"background": [10, 10, 10],
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"id": 8
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}
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}
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