Have a separate container vs. item loot for the different situations where you're pick items out of a container vs. an item on the ground.

This commit is contained in:
Zed A. Shaw 2025-06-12 19:41:32 -04:00
parent 7db64b73c5
commit af933c827a
4 changed files with 30 additions and 23 deletions

View file

@ -2,10 +2,11 @@
namespace Events {
enum GUI {
START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
START, COMBAT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
COMBAT_START, NO_NEIGHBORS, HP_STATUS,
ATTACK, BLOCK, EVADE, NEW_RITUAL,
UPDATE_SPRITE, ENEMY_SPAWN, NOOP,
LOOT_ITEM, LOOT_CONTAINER,
LOOT_CLOSE, LOOT_SELECT, INV_SELECT, AIM_CLICK
};
@ -32,14 +33,15 @@ namespace gui {
STOP_COMBAT = 12,
STAIRS_DOWN = 13,
LOOT_OPEN=14,
LOOT_SELECT=15,
INV_SELECT=16,
QUIT = 17,
MOUSE_CLICK=18,
MOUSE_MOVE=19,
MOUSE_DRAG=20,
MOUSE_DRAG_START=21,
MOUSE_DROP=22,
KEY_PRESS=23
LOOT_ITEM=15,
LOOT_SELECT=16,
INV_SELECT=17,
QUIT = 18,
MOUSE_CLICK=19,
MOUSE_MOVE=20,
MOUSE_DRAG=21,
MOUSE_DRAG_START=22,
MOUSE_DROP=23,
KEY_PRESS=24
};
}